Objective & Win Conditions
The goal of the J Force TCG is to reduce your opponent's Hero HP to zero, or force them to run out of cards in their deck. First player to meet either condition wins the match.
- Match win: opponent's Hero HP hits 0.
- Deck out: opponent has no cards left to draw.
- Best-of-three format: first to two match wins takes the game.
Deck Building & Setup
Deck Requirements
- Each deck contains exactly 40 cards.
- Maximum of 3 copies of any single card (1 copy for Legendary cards).
- Every deck must include one Hero card, placed face-up in your Hero Zone.
Starting the Match
- Shuffle your deck and place it in your Draw Zone.
- Each player draws 5 cards to form their opening hand.
- Set your Hero card in the Hero Zone at full HP.
- Highest card number goes first. Coin flip on ties.
Turn Structure
Each turn moves through four phases in order:
1. Draw Phase
Draw one card from the top of your deck.
2. Charge Phase
Gain 1 Charge (up to a max of 10). Charges are spent to play cards and activate abilities.
3. Action Phase
Play any number of Strike, Support or Legendary cards from your hand by paying their Charge cost. Attack with your Hero or any played Strike cards.
4. End Phase
Resolve end-of-turn effects, then pass to your opponent. Hand size cap is 7 cards.
Card Types
Hero Cards
Your champion for the match. Each Hero has an HP total and a signature ability. Timeline J, Titan Jr., Storma, Flashbyte and Glitch each play very differently.
Strike Cards
Offensive cards with an attack value. Play them into your Battle Zone and use them to damage the opposing Hero or trade with the opponent's Strikes.
Support Cards
Buffs, heals, tech cards and disruption. Support cards resolve immediately unless they say otherwise.
Legendary Cards
Once-per-match game changers. Legendary cards cost 6+ Charge and can swing the entire match — but you can only include one copy of each Legendary in your deck.
Evolution Cards
Layer on top of a matching Hero or Strike to upgrade its stats and unlock a new ability. Higher Evolution levels (II, III, V) require the previous level to already be in play.
Combat & Damage
- Declare an attacker (Hero or Strike card) during your Action Phase.
- Your opponent may block with any Strike card in their Battle Zone.
- Compare attack values — the lower one is destroyed and sent to the Discard.
- If no blocker is declared, damage equal to the attack value hits the opposing Hero.
- A Hero can only attack once per turn. Strike cards can attack once per turn each.
Quick Reference
- Deck size: 40 cards
- Opening hand: 5 cards
- Max Charge: 10
- Max hand size: 7
- Legendary copies: 1 per deck
- Match format: Best of 3